SOURCE

console 命令行工具 X clear

                    
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console
// 数字矩阵
var digit =
	[
		[
			[0, 0, 1, 1, 1, 0, 0],
			[0, 1, 1, 0, 1, 1, 0],
			[1, 1, 0, 0, 0, 1, 1],
			[1, 1, 0, 0, 0, 1, 1],
			[1, 1, 0, 0, 0, 1, 1],
			[1, 1, 0, 0, 0, 1, 1],
			[1, 1, 0, 0, 0, 1, 1],
			[1, 1, 0, 0, 0, 1, 1],
			[0, 1, 1, 0, 1, 1, 0],
			[0, 0, 1, 1, 1, 0, 0]
		], //0
		[
			[0, 0, 0, 1, 1, 0, 0],
			[0, 1, 1, 1, 1, 0, 0],
			[0, 0, 0, 1, 1, 0, 0],
			[0, 0, 0, 1, 1, 0, 0],
			[0, 0, 0, 1, 1, 0, 0],
			[0, 0, 0, 1, 1, 0, 0],
			[0, 0, 0, 1, 1, 0, 0],
			[0, 0, 0, 1, 1, 0, 0],
			[0, 0, 0, 1, 1, 0, 0],
			[1, 1, 1, 1, 1, 1, 1]
		], //1
		[
			[0, 1, 1, 1, 1, 1, 0],
			[1, 1, 0, 0, 0, 1, 1],
			[0, 0, 0, 0, 0, 1, 1],
			[0, 0, 0, 0, 1, 1, 0],
			[0, 0, 0, 1, 1, 0, 0],
			[0, 0, 1, 1, 0, 0, 0],
			[0, 1, 1, 0, 0, 0, 0],
			[1, 1, 0, 0, 0, 0, 0],
			[1, 1, 0, 0, 0, 1, 1],
			[1, 1, 1, 1, 1, 1, 1]
		], //2
		[
			[1, 1, 1, 1, 1, 1, 1],
			[0, 0, 0, 0, 0, 1, 1],
			[0, 0, 0, 0, 1, 1, 0],
			[0, 0, 0, 1, 1, 0, 0],
			[0, 0, 1, 1, 1, 0, 0],
			[0, 0, 0, 0, 1, 1, 0],
			[0, 0, 0, 0, 0, 1, 1],
			[0, 0, 0, 0, 0, 1, 1],
			[1, 1, 0, 0, 0, 1, 1],
			[0, 1, 1, 1, 1, 1, 0]
		], //3
		[
			[0, 0, 0, 0, 1, 1, 0],
			[0, 0, 0, 1, 1, 1, 0],
			[0, 0, 1, 1, 1, 1, 0],
			[0, 1, 1, 0, 1, 1, 0],
			[1, 1, 0, 0, 1, 1, 0],
			[1, 1, 1, 1, 1, 1, 1],
			[0, 0, 0, 0, 1, 1, 0],
			[0, 0, 0, 0, 1, 1, 0],
			[0, 0, 0, 0, 1, 1, 0],
			[0, 0, 0, 1, 1, 1, 1]
		], //4
		[
			[1, 1, 1, 1, 1, 1, 1],
			[1, 1, 0, 0, 0, 0, 0],
			[1, 1, 0, 0, 0, 0, 0],
			[1, 1, 1, 1, 1, 1, 0],
			[0, 0, 0, 0, 0, 1, 1],
			[0, 0, 0, 0, 0, 1, 1],
			[0, 0, 0, 0, 0, 1, 1],
			[0, 0, 0, 0, 0, 1, 1],
			[1, 1, 0, 0, 0, 1, 1],
			[0, 1, 1, 1, 1, 1, 0]
		], //5
		[
			[0, 0, 0, 0, 1, 1, 0],
			[0, 0, 1, 1, 0, 0, 0],
			[0, 1, 1, 0, 0, 0, 0],
			[1, 1, 0, 0, 0, 0, 0],
			[1, 1, 0, 1, 1, 1, 0],
			[1, 1, 0, 0, 0, 1, 1],
			[1, 1, 0, 0, 0, 1, 1],
			[1, 1, 0, 0, 0, 1, 1],
			[1, 1, 0, 0, 0, 1, 1],
			[0, 1, 1, 1, 1, 1, 0]
		], //6
		[
			[1, 1, 1, 1, 1, 1, 1],
			[1, 1, 0, 0, 0, 1, 1],
			[0, 0, 0, 0, 1, 1, 0],
			[0, 0, 0, 0, 1, 1, 0],
			[0, 0, 0, 1, 1, 0, 0],
			[0, 0, 0, 1, 1, 0, 0],
			[0, 0, 1, 1, 0, 0, 0],
			[0, 0, 1, 1, 0, 0, 0],
			[0, 0, 1, 1, 0, 0, 0],
			[0, 0, 1, 1, 0, 0, 0]
		], //7
		[
			[0, 1, 1, 1, 1, 1, 0],
			[1, 1, 0, 0, 0, 1, 1],
			[1, 1, 0, 0, 0, 1, 1],
			[1, 1, 0, 0, 0, 1, 1],
			[0, 1, 1, 1, 1, 1, 0],
			[1, 1, 0, 0, 0, 1, 1],
			[1, 1, 0, 0, 0, 1, 1],
			[1, 1, 0, 0, 0, 1, 1],
			[1, 1, 0, 0, 0, 1, 1],
			[0, 1, 1, 1, 1, 1, 0]
		], //8
		[
			[0, 1, 1, 1, 1, 1, 0],
			[1, 1, 0, 0, 0, 1, 1],
			[1, 1, 0, 0, 0, 1, 1],
			[1, 1, 0, 0, 0, 1, 1],
			[0, 1, 1, 1, 0, 1, 1],
			[0, 0, 0, 0, 0, 1, 1],
			[0, 0, 0, 0, 0, 1, 1],
			[0, 0, 0, 0, 1, 1, 0],
			[0, 0, 0, 1, 1, 0, 0],
			[0, 1, 1, 0, 0, 0, 0]
		], //9
		[
			[0, 0, 0, 0],
			[0, 0, 0, 0],
			[0, 1, 1, 0],
			[0, 1, 1, 0],
			[0, 0, 0, 0],
			[0, 0, 0, 0],
			[0, 1, 1, 0],
			[0, 1, 1, 0],
			[0, 0, 0, 0],
			[0, 0, 0, 0]
		] //:
	];

var RADIUS = 6;
var MARGIN_TOP = 100;
var MARGIN_LEFT = 50;
var ballColors = ["#9f90cd", "#ddd", "#af672d", "#aaafff", "yellow", "#0912af", "pink", "#346a231", "#a91eed"];
var balls = [];
var curDate;
/** 绘制数字
 * @param  ctx绘图上下文
 * @param  x坐标轴
 * @param  y坐标轴
 * @param  num数字
 */
var draw = function(ctx, x, y, num) {
	var points = digit[num];
	for (var i = 0; i < points.length; i++) {
		for (var j = 0; j < points[i].length; j++) {
			if (points[i][j] == 1) {
				ctx.beginPath();
				ctx.arc(x + j * (RADIUS * 2 + 1), y + i * (RADIUS * 2 + 1), RADIUS, 0, 2 * Math.PI);
				ctx.fillStyle = "#aaa";
				ctx.fill();
			}
		}
	}
}
var ball = {
	x: 512,
	y: 10,
	g: 2,
	vx: -4,
	vy: 0,
	color: "#a368dc"
};
// 渲染时钟
var renderClock = function(context) {
		var date = new Date();
		var HOUR = date.getHours();
		var MINUTE = date.getMinutes();
		var SECOND = date.getSeconds();

		draw(context, MARGIN_LEFT, MARGIN_TOP, parseInt(HOUR / 10));
		draw(context, MARGIN_LEFT + 1 * 18 * RADIUS, MARGIN_TOP, HOUR % 10);
		draw(context, MARGIN_LEFT + 2 * 18 * RADIUS, MARGIN_TOP, 10);
		draw(context, MARGIN_LEFT + 3 * 18 * RADIUS, MARGIN_TOP, parseInt(MINUTE / 10));
		draw(context, MARGIN_LEFT + 4 * 18 * RADIUS, MARGIN_TOP, MINUTE % 10);
		draw(context, MARGIN_LEFT + 5 * 18 * RADIUS, MARGIN_TOP, 10);
		draw(context, MARGIN_LEFT + 6 * 18 * RADIUS, MARGIN_TOP, parseInt(SECOND / 10));
		draw(context, MARGIN_LEFT + 7 * 18 * RADIUS, MARGIN_TOP, SECOND % 10);
		var nextDate = new Date();
		if (curDate.getSeconds() != nextDate.getSeconds()) {
			curDate = nextDate;
			addBalls(context, MARGIN_LEFT + 7 * 18 * RADIUS, MARGIN_TOP, curDate % 10);
			// 防止性能损耗,移去多余的球
			var curIndex = 0;
			while (balls.length > 200) {
				balls.splice(curIndex, 1);
				curIndex++;
			}
		}
	
	}
	// 加小球
var addBalls = function(context, x, y, num) {
		var points = digit[num];
		for (var i = 0; i < points.length; i++) {
			for (var j = 0; j < points[i].length; j++) {
				if (points[i][j] == 1) {
					var rad = parseInt(Math.random(0, 1) * 9) + 1;
					var ball = {
						x: x + j * (RADIUS * 2 + 1),
						y: y + i * (RADIUS * 2 + 1),
						color: ballColors[rad],
						vx: Math.pow(-1, j) * rad,
						vy: Math.pow(-1, j + 1) * rad,
						g: rad
					};
					balls.push(ball);
				}
			}
		}
	}
	// 画小球
var renderBall = function(context) {

		for (var i = 0; i < balls.length; i++) {
			var ball = balls[i];
			ball.x += ball.vx;
			ball.y += ball.vy;
			ball.vy += ball.g;
			if (ball.y > 500 - RADIUS) {
				ball.y = 500 - RADIUS;
				ball.vy = -ball.vy * 0.5;
			}
			context.beginPath();
			context.arc(ball.x, ball.y, RADIUS, 0, 2 * Math.PI);
			context.closePath();
			context.fillStyle = ball.color;
			context.fill();
		}
	}
	// 初始化
var init = function() {
		var canvas = document.getElementById("canvas");
		var context = canvas.getContext("2d");
		curDate = new Date();
		window.setInterval(function() {
			context.clearRect(0, 0, canvas.width, canvas.height);
			renderClock(context);
			renderBall(context);
		}, 50);
	}
	// 加载
window.onload = function() {
	init();
}
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